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Ground-level view down a mine tunnel as three hobgoblins recoil in terror, magenta and indigo haze curling around them in the dim torchlight.

Weird

Level 9 · Illusion · Wizard

Damage
4d10 psychic
Range
120 ft
Cast
1 act
Save
WIS
Duration
Conc · 1 min
Area
30 ft sphere

Description

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the start of each of the frightened creature's turns, it must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.

Weird appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.