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A ranger in a hooded oilcloth cloak raises a hand as green light firms the flooded ford into a path for her companions.

Water Walk

Level 3 · Transmutation · Cleric, Druid, Ranger, Sorcerer

Effect
Walk on any liquid
Range
30 ft
Cast
1 act · ritual
Duration
1 hr
Components
V · S · M

Description

This spell grants the ability to move across any liquid surface-such as water, acid, mud, snow, quicksand, or lava-as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration. If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

Water Walk appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.

Printable card 63.5 × 88.9 mm · PDF, image or Markdown

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