This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term. Affected creatures also retain their normal breathing pattern.
Water Breathing appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Utility 3rd · Transmutation
Water Breathing
Cast
1 action
Range
30 ft
Duration
24 hours
Save
None
This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term. Affected creatures also retain their normal breathing pattern.
As a ritual. Cast without a spell slot by adding 10 minutes to the casting time.
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Utility 3rd · Transmutation
Water Breathing
Cast
1 action
Range
30 ft
Duration
24 hours
Save
None
This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term. Affected creatures also retain their normal breathing pattern.
As a ritual. Cast without a spell slot by adding 10 minutes to the casting time.
# Water Breathing
*3rd-level Transmutation (ritual)*
- **Casting time:** 1 act
- **Range:** 30 ft
- **Components:** V, S, M (A short piece of reed or straw.)
- **Duration:** 24 hr
- **Role:** Utility
- **Source:** System Reference Document 5.1
## Card summary
**Targets.** Up to 10 willing creatures you can see, within 30 ft.
**Effect.** Creatures can breathe underwater for 24 hours. Normal breathing is kept.
## Description
This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term. Affected creatures also retain their normal breathing pattern.