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A smoking fiend's claws skid off a silver-blue shield in a ruined chapel as a kneeling acolyte grips a holy symbol with closed eyes.

Protection from Evil and Good

Level 1 · Abjuration · Cleric, Paladin, Warlock, Wizard

Buff
vs. evil creatures
Range
Touch
Cast
1 act
Duration
Conc · 10 min
Components
V · S · M

Description

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

Protection from Evil and Good appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.