Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Protection from Evil and Good appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Support 1st · Abjuration
Protection from Evil and Good
Cast
1 action
Range
Touch
Duration
10 min
Save
None
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target.
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Support 1st · Abjuration
Protection from Evil and Good
Cast
1 action
Range
Touch
Duration
10 min
Save
None
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target.
# Protection from Evil and Good
*1st-level Abjuration*
- **Casting time:** 1 act
- **Range:** Touch
- **Components:** V, S, M (Holy water or powdered silver and iron, which the spell consumes.)
- **Duration:** 10 min (concentration)
- **Role:** Support
- **Source:** System Reference Document 5.1
## Card summary
**Touch.** One willing creature you touch
**Save.** Target can't be charmed, frightened, or possessed by them; advantage if already affected
**Effect.** Aberrations, celestials, elementals, fey, fiends, undead have disadvantage on attacks
## Description
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.