A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
Pass without Trace appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Support 2nd · Abjuration
Pass without Trace
Cast
1 action
Range
Self
Duration
1 hour
Save
None
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means.
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Support 2nd · Abjuration
Pass without Trace
Cast
1 action
Range
Self
Duration
1 hour
Save
None
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means.
# Pass without Trace
*2nd-level Abjuration*
- **Casting time:** 1 act
- **Range:** Self
- **Components:** V, S, M (Ashes from a burned leaf of mistletoe and a sprig of spruce.)
- **Duration:** 1 hr (concentration)
- **Role:** Support
- **Source:** System Reference Document 5.1
## Card summary
**Targets.** You and chosen creatures within 30 ft
**Effect.** +10 Dexterity (Stealth); can't be tracked except magically, leaves no traces
## Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.