You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
Hypnotic Pattern appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Control 3rd · Illusion
Hypnotic Pattern
Cast
1 action
Range
120 ft
Duration
1 min
Save
WIS
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a wisdom saving throw. On a failed save, the creature becomes charmed for the duration.
Run npm run card:preview to see the rendered face
Front
Run npm run card:preview to see the rendered face
Back — decorative
Control 3rd · Illusion
Hypnotic Pattern
Cast
1 action
Range
120 ft
Duration
1 min
Save
WIS
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a wisdom saving throw. On a failed save, the creature becomes charmed for the duration.
# Hypnotic Pattern
*3rd-level Illusion*
- **Casting time:** 1 act
- **Range:** 120 ft
- **Components:** S, M (A glowing stick of incense or a crystal vial filled with phosphorescent material.)
- **Duration:** 1 min (concentration)
- **Role:** Control
- **Source:** System Reference Document 5.1
## Card summary
**Save.** WIS. A fail charms the creature for 1 minute: incapacitated, speed 0.
**Area.** 30 ft cube within 120 ft; creatures that see the pattern are affected
**Effect.** Ends early if the creature takes damage or an ally uses an action to shake it awake.
## Description
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.