Choose a creature you can see within range. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.
At Higher Levels. When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth. The creatures must be within 30 feet o f each other when you target them.
Hold Monster appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Control 5th · Enchantment
Hold Monster
Cast
1 action
Range
90 ft
Duration
1 min
Save
None
Choose a creature you can see within range. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.
At higher levels. When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth.
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Control 5th · Enchantment
Hold Monster
Cast
1 action
Range
90 ft
Duration
1 min
Save
None
Choose a creature you can see within range. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.
At higher levels. When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth.
# Hold Monster
*5th-level Enchantment*
- **Casting time:** 1 act
- **Range:** 90 ft
- **Components:** V, S, M (A small piece of iron.)
- **Duration:** 1 min (concentration)
- **Role:** Control
- **Source:** System Reference Document 5.1
## Card summary
**Target.** One creature you can see, 90 ft. Concentration, up to 1 minute.
**Save.** WIS. A fail paralyzes it. Repeats the save at the end of each round. No effect on undead.
**Upcast.** 6th+ slot: one more creature per level above 5, all within 30 ft of each other.
## Description
Choose a creature you can see within range. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.
**At Higher Levels.** When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth. The creatures must be within 30 feet o f each other when you target them.