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Seen from above, a large horned beast lies frozen on a stone yard as violet light spreads from its body and a small gnome stands nearby.

Hold Monster

Level 5 · Enchantment · Bard, Cleric, Sorcerer, Warlock, Wizard

Buff
Paralyzed
Range
90 ft
Cast
1 act
Duration
Conc · 1 min
Components
V · S · M

Description

Choose a creature you can see within range. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.

At Higher Levels. When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth. The creatures must be within 30 feet o f each other when you target them.

Hold Monster appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.