A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
Heroism appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Support 1st · Enchantment
Heroism
Cast
1 action
Range
Touch
Duration
1 min
Save
None
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
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Support 1st · Enchantment
Heroism
Cast
1 action
Range
Touch
Duration
1 min
Save
None
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
# Heroism
*1st-level Enchantment*
- **Casting time:** 1 act
- **Range:** Touch
- **Components:** V, S
- **Duration:** 1 min (concentration)
- **Role:** Support
- **Source:** System Reference Document 5.1
## Card summary
**Touch.** Willing creature. Concentration, up to 1 minute.
**Effect.** Immune to fright. Gains temp HP each turn equal to your casting mod.
**Extras.** Remaining temp HP is lost when the spell ends.
## Description
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.