Cantrip

Spell cards you can print

Seen past a wizard's outstretched arm, a sphere of amber fire detonates down a night market lane, hurling armoured raiders backward in silhouette.

Fireball

Level 3 · Evocation · Sorcerer, Wizard

Damage
8d6 fire
Range
150 ft
Cast
1 act
Save
DEX · half
Duration
Instant
Area
20 ft sphere

Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Fireball appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.