Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Faerie Fire appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Control 1st · Evocation
Faerie Fire
Cast
1 action
Range
60 ft
Duration
1 min
Save
DEX
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
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Control 1st · Evocation
Faerie Fire
Cast
1 action
Range
60 ft
Duration
1 min
Save
DEX
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
# Faerie Fire
*1st-level Evocation*
- **Casting time:** 1 act
- **Range:** 60 ft
- **Components:** V
- **Duration:** 1 min (concentration)
- **Role:** Control
- **Source:** System Reference Document 5.1
## Card summary
**Save.** DEX. A fail outlines the creature in light, and it shows up for attackers.
**Area.** 20 ft cube within 60 ft; objects and creatures outlined
**Effect.** Attacks vs outlined foes have advantage; no invisibility
## Description
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.