You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.
Enthrall appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Control 2nd · Enchantment
Enthrall
Cast
1 action
Range
60 ft
Duration
1 min
Save
WIS
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save.
Run npm run card:preview to see the rendered face
Front
Run npm run card:preview to see the rendered face
Back — decorative
Control 2nd · Enchantment
Enthrall
Cast
1 action
Range
60 ft
Duration
1 min
Save
WIS
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save.
# Enthrall
*2nd-level Enchantment*
- **Casting time:** 1 act
- **Range:** 60 ft
- **Components:** V, S
- **Duration:** 1 min
- **Role:** Control
- **Source:** System Reference Document 5.1
## Card summary
**Targets.** Creatures you can see within 60 ft that can hear you
**Save.** Wisdom. Advantage if you or allies fight the target. Charm-immune auto-succeed.
**Effect.** Failed save: disadvantage on Perception checks to notice creatures other than you
**Extras.** Ends after 1 min, if target can't hear you, or if you are incapacitated or silenced
## Description
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.