A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.
Circle of Death appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Damage 6th · Necromancy
Circle of Death
Cast
1 action
Range
150 ft
Duration
Instant
Save
CON
A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.
At higher levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.
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Damage 6th · Necromancy
Circle of Death
Cast
1 action
Range
150 ft
Duration
Instant
Save
CON
A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.
At higher levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.
# Circle of Death
*6th-level Necromancy*
- **Casting time:** 1 act
- **Range:** 150 ft
- **Components:** V, S, M (The powder of a crushed black pearl worth at least 500 gp.)
- **Duration:** Instantaneous
- **Role:** Damage
- **Source:** System Reference Document 5.1
## Card summary
**Save.** CON. Fail takes 8d6 necrotic, success takes half.
**Area.** 60 ft radius sphere, centred on a point within 150 ft
**Upcast.** Damage +2d6 per slot level above 6th
## Description
A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.
**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.