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A green-black haze washes over a soldier in a dusk wheat field, greying his skin as nearby stalks yellow and curl around a leaning fence and a straw scarecrow.

Blight

Level 4 · Necromancy · Druid, Sorcerer, Warlock, Wizard

Damage
8d8 necrotic
Range
30 ft
Cast
1 act
Save
CON · half
Duration
Instant
Components
V · S

Description

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. The spell has no effect on undead or constructs. If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

At Higher Levels. When you cast this spell using a spell slot of 5th level of higher, the damage increases by 1d8 for each slot level above 4th.

Blight appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.