You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area.
When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
Alarm appears in System Reference Document 5.1. Text from the SRD 5.1 by Wizards of the Coast, CC BY 4.0.
Utility 1st · Abjuration
Alarm
Cast
1 min
Range
30 ft
Duration
8 hours
Save
None
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm.
As a ritual. Cast without a spell slot by adding 10 minutes to the casting time.
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Utility 1st · Abjuration
Alarm
Cast
1 min
Range
30 ft
Duration
8 hours
Save
None
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm.
As a ritual. Cast without a spell slot by adding 10 minutes to the casting time.
# Alarm
*1st-level Abjuration (ritual)*
- **Casting time:** 1 min
- **Range:** 30 ft
- **Components:** V, S, M (A tiny bell and a piece of fine silver wire.)
- **Duration:** 8 hr
- **Role:** Utility
- **Source:** System Reference Document 5.1
## Card summary
**Area.** A door, a window, or an area up to a 20 ft cube within range.
**Effect.** Alerts you when a Tiny or larger creature touches or enters it. Lasts 8 hours.
**Extras.** Choose mental (a ping within 1 mile, wakes you) or audible (a bell for 10 seconds).
## Description
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area.
When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.